
This will force that particular material to be rendered with brute force regardless. Another way to render your animated objects (again render them separately so the shadows dont mess up with the ir/lc) – is keep the irradiance map/light cache on in the render settings, & in the material for the animated object – select Options > Use Irradiance Map (uncheck).


Either render the animated objects with bruteforce/light cache… ORįYI (not required but handy to know). Just be aware, anything animated must be hidden for this and rendered on a seperate pass. A big thanks to Zac Arato – he informed me on how to do this process and has saved me lots of time and human error.Įssentially Step 1 lets you do the IR and LC in 1 frame and removes the need to render the LC & THEN the IR with every Nth frame blah blah.

A short tutorial on speeding up the Vray Walkthrough Animation process.
